Attention!
I have had a revelation about Tron: Legacy since I saw it last night. This is because I just started reading an eBook on my iPad for Tron: Legacy and was able to reflect on the story at a slower pace without the constant 3D visual distractions. I must rescind many of my previous statements as I now evaluate them from this new perspective. So here’s what’s new: I am now considering Kevin Flynn’s addiction to the computer world. His behavior has had an influence upon the design of the computer world I had not previously considered. Tell me if you agree…
Surely, Kevin Flynn’s first trip into the Computer World back in 1982 was scary as hell. Come on, if that had happened to you, would you not have been electro-crapping your digi-pants? I mean, dodging discs, navigating Light Cycle mazes, and avoiding Tanks and Recognizers aside, I’d be loosing my junk over the mere concept of being in the computer to begin with. I know we all think, “Yeah, being inside the computer would be totally rad!” but that’s when we assume getting back out is easy or even assured. But the very first time it ever happened to the very first person, that person would probably be panicking over whether this would be their experience and reality for the rest of their existence. I know I would.
But then you manage to get out safely and, in the case of the first movie, things are better now. You’ve defeated the evil VP who stole all your video game creations and you’re the head of the largest software company in the world. While perhaps not within the first day, week, or even month after the experience, at some point you start to think: “Hey, I was inside a computer. When I was in there, I could see the structure of the system and interface with programs. The whole world exists within software so it can be shaped and controlled by software. I am a computer programmer who can write software, so I could write a world designed the way I want. I’ll be safe because I can enter the Computer World into a location I choose with parameters I set rather than being sucked into the Game Grid by a homicidal Master Control Program. Yeah, everything will be cool…”
And so you do it. You start with an initialized private computer system and program a world to your designs. You zap yourself into this new Computer World any time you want, do what you want, then come back to the real world with no ill effects. You start to spend more time in the Computer World, constantly improving it, crafting it closer and closer to your ideals. After a while, you start to prefer the reality of the Computer World over the real world. Is this what Kevin Flynn did?
I’m thinking now to the scene in the movie where Flynn is attempting to repair Quorra’s program (her arm having been cut off in the previous fight). We did not see lines of code but rather geometric networks and digital DNA. I originally dismissed this scene in my head assuming that these pretty graphics were in the movie just because they looked cool and seemed “really technical” to most viewers. I figured that trying to repair anyone’s program would have required browsing through lines of code. But I am now thinking that this new Computer World is so computationally advanced that programs are simply constructed of these networks and can be extremely dense and complex. After all, if the computer can digitize the physical human and re-image them within a computer simulation, this computer must be capable of running neural network programs as complex as those in the human brain. If a human is defined by chemical DNA, a computer object could be defined by digital DNA. Is that what Flynn did when designing this new Computer World?
If this is the case, then all the physical attributes of the new Computer World make sense. Flynn saw the first world and experienced the unrealistic properties there, and made sure to account for them in his new system. Therefore, when he goes into the system, he feels like he’s in a better world than he was previously (the real world). This also provides a reason for why there is a replica of Flynn’s Arcade in the Computer World.
If I continue thinking along these lines, then I understand why Programs have their own personalities…why they could choose to change sides and rebel against their creators. This Computer World is as much an exact simulation of the real world as Kevin Flynn could achieve where Programs exist in Man’s image. They possess the same weaknesses and flaws. Maybe more. If a User can go bad, so can a Program.
The concepts of the ISOs now become a little more plausible and interesting. If this digital DNA is what constitutes a program in this new world, then a random clump of errant or otherwise bizarre DNA could create a new program of its own. Flynn seems to be suggesting that these new programs are new consciousnesses. An ISO is a mind born of the computer, a consciousness as real as Flynn’s when he’s digitized into the Computer World. That would be pretty wild, finding a colony of living minds within your computer rather than the programs you’ve grown to expect. It seems this is what happened for Flynn.
So it really is a miracle, as Flynn kept saying throughout the movie, that Quorra is seen riding on the back of Sam’s motorcycle at the end of the movie. Her’s is a mind born in an electronic box that is so complex and developed that it can actually be translated into a physical human form. Clu’s killing of all the ISOs is much more of a horror now as these weren’t just programs being deleted to free up hard disk space. They were unique minds being executed.
So this does really change everything. Clu and all his baddies really do pose a threat to humanity so our protagonists’ struggles in this movie seem more noble now. But this also changes some other things:
- The costumes now are fashion choices as I suggested in my previous remarks. This new world is designed to be realistic so Programs aren’t represented with bodies made of circuitry anymore. They look just like humans (which is why Sam wasn’t immediately pegged as a non-Program when he was first captured) and the cool clothes and architecture are stylistic trends that have grown in the world. We could say that all the outfits look the way Kevin Flynn wants them to look.
- The motorcycle Sam rides in the real world actually belonged to his father. I therefore can understand why the new Light Cycles look and perform more like real motorcycles in this new world. In fact, all forms of propulsion can simply be chalked up to consequences of all the physics programmed into the Computer World. Light Cycles need engines, Recognizers need jets.
- Rain and lightning could have been added at Flynn’s choice to add to the realism he was creating in his replacement world.
See, it’s the concept of addiction that brings this all together for me: The Computer World is the way it is because Kevin Flynn is obsessed.
What do you all think of where I’m going with this one? Possible or am I way off target?
By the way, here’s a link to the old discussion I wrote.
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